Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Guardians of Oboro

2U · Creature — Moonfolk Samurai

Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) 3/4

Similar cards

Color identity:
NameManaTypeText
Long-Forgotten Gohei 3Artifact Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1.
Lurker 2GCreature — Beast Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3
Emperor Crocodile 3GCreature — Crocodile When you control no other creatures, sacrifice Emperor Crocodile. 5/5
Hail of Arrows XWInstant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Commander's Insignia 2WWEnchantment Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game.
Marauding Looter 2URCreature — Human Pirate Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. 4/3
Choking Restraints 2WEnchantment — Aura Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.
Coastal Bulwark 2Artifact Creature — Wall Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3
Frontier Warmonger 3RCreature — Human Warrior Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4
Stalwart Pathlighter 2WCreature — Human Soldier Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1
Page 252