M:tG card similarity search
2U · Creature — Moonfolk Samurai
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.) 3/4
Name | Mana | Type | Text |
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Long-Forgotten Gohei | 3 | Artifact | Arcane spells you cast cost {1} less to cast. Spirit creatures you control get +1/+1. |
Lurker | 2G | Creature — Beast | Lurker can't be the target of spells unless it attacked or blocked this turn. 2/3 |
Emperor Crocodile | 3G | Creature — Crocodile | When you control no other creatures, sacrifice Emperor Crocodile. 5/5 |
Hail of Arrows | XW | Instant | Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures. |
Commander's Insignia | 2WW | Enchantment | Creatures you control get +1/+1 for each time you've cast your commander from the command zone this game. |
Marauding Looter | 2UR | Creature — Human Pirate | Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card. 4/3 |
Choking Restraints | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block. {3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature. |
Coastal Bulwark | 2 | Artifact Creature — Wall | Defender Coastal Bulwark gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) 1/3 |
Frontier Warmonger | 3R | Creature — Human Warrior | Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn. 4/4 |
Stalwart Pathlighter | 2W | Creature — Human Soldier | Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn. 3/1 |