M:tG card similarity search
4URR · Legendary Creature — Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 3/3 and has flying and haste. Sacrifice it at the beginning of your next end step. 5/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Welcome Home | 5GG | Sorcery — Adventure | Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |
| Sunfall | 3WW | Sorcery | Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) |
| Savage Knuckleblade | GUR | Creature — Ogre Warrior | {2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn. {2}{U}: Return Savage Knuckleblade to its owner's hand. {R}: Savage Knuckleblade gains haste until end of turn. 4/4 |
| Entrapment Maneuver | 3W | Instant | Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness. |
| Multiclass Baldric | 1 | Artifact — Equipment | Equipped creature has lifelink if you control a Cleric, deathtouch if you control a Rogue, haste if you control a Warrior, and flying if you control a Wizard. As long as you have a full party, prevent all damage that would be dealt to equipped creature. Equip {2} |
| Consecrate | 1W/B | Instant | Exile target card from a graveyard. Draw a card. |
| Cremate | B | Instant | Exile target card from a graveyard. Draw a card. |
| Forcefield | 3 | Artifact | {1}: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage. |
| Lae'zel, Wrathful Warrior | 3RW | Legendary Creature — Gith Warrior | Double strike When this creature enters the battlefield or specializes, create two 1/1 white Soldier creature tokens. 3/6 |
| Thousand-Year Storm | 4UR | Enchantment | Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies. |