M:tG card similarity search
3B · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace. Whenever a player's skin or fingernail touches enchanted creature, that player loses 2 life.
Name | Mana | Type | Text |
---|---|---|---|
Soul Channeling | 2B | Enchantment — Aura | Enchant creature Pay 2 life: Regenerate enchanted creature. |
Keldon Mantle | 1R | Enchantment — Aura | Enchant creature {B}: Regenerate enchanted creature. {R}: Enchanted creature gets +1/+0 until end of turn. {G}: Enchanted creature gains trample until end of turn. |
Black Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
Necrogen Communion | 1B | Enchantment — Aura | Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control. |
Vile Bile | 1B | Creature — Ooze | Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. 2.5/2.5 |
Indomitable Might | 3G | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +3/+3. Enchanted creature's controller may have it assign its combat damage as though it weren't blocked. |
White Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from white. This effect doesn't remove White Ward. |
Red Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
Shield of Duty and Reason | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from green and from blue. |
Flowstone Blade | R | Enchantment — Aura | Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn. |