M:tG card similarity search
4BR · Creature — Elemental
Haste Swampcycling {2}, mountaincycling {2} ({2}, Discard this card: Search your library for a Swamp or Mountain card, reveal it, put it into your hand, then shuffle.) 5/1
Name | Mana | Type | Text |
---|---|---|---|
Evangelize | 4W | Sorcery | Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control. |
Dino DNA | 1 | Artifact | Imprint — {1}, {T}: Exile target creature card from a graveyard. Activate only as a sorcery. {6}: Create a token that's a copy of target creature card exiled with Dino DNA, except it's a 6/6 green Dinosaur creature with trample. Activate only as a sorcery. |
World at War | 3RR | Sorcery | After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
Sky Terror | RW | Creature — Dinosaur | Flying, menace 2/2 |
Greenwood Sentinel | 1G | Creature — Elf Scout | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Goblin Wizardry | 3R | Instant | Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.) |
Rageblood Shaman | 1RR | Creature — Minotaur Shaman | Trample Other Minotaur creatures you control get +1/+1 and have trample. 2/3 |
Moraug, Fury of Akoum | 4RR | Legendary Creature — Minotaur Warrior | Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
Dragon Bell Monk | 2W | Creature — Human Monk | Vigilance Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/2 |
Torch Slinger | 2R | Creature — Goblin Shaman | Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2 |