Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Initiates of the Ebon Hand

B · Creature — Cleric

{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step. 1/1

Similar cards

Color identity:
NameManaTypeText
Flame Blitz REnchantment At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker. Cycling {2} ({2}, Discard this card: Draw a card.)
Command Beacon Land {T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
Mind Ravel 2BSorcery Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
Excavation 1UEnchantment {1}, Sacrifice a land: Draw a card. Any player may activate this ability.
Stensia Uprising 2RREnchantment At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
Interdict 1UInstant Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn. (Mana abilities can't be targeted.) Draw a card.
Rakdos, the Muscle 2BBRLegendary Creature — Demon Mercenary Flying, trample Whenever you sacrifice another creature, exile cards equal to its mana value from the top of target player's library. Until your next end step, you may play those cards, and mana of any type can be spent to cast those spells. Sacrifice another creature: Rakdos, the Muscle gains indestructible until end of turn. Tap it. Activate only once each turn. 6/5
Bronze Cudgels 1Artifact — Equipment {2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Alora, Cheerful Assassin 3UBLegendary Creature — Halfling Rogue Assassin Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life. 4/4
Temple of the False God Land {T}: Add {C}{C}. Activate only if you control five or more lands.
Page 52