Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Kessig Wolf Run

· Land

{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Similar cards

Color identity:
NameManaTypeText
Chaos Moon 3REnchantment At the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds an additional {R}. If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
Menagerie Liberator 3GCreature — Human Warrior Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) 3/2
Leaping Master 1RCreature — Human Monk {2}{W}: Leaping Master gains flying until end of turn. 2/1
Elder Land Wurm 4WWWCreature — Dragon Wurm Defender, trample When Elder Land Wurm blocks, it loses defender. 5/5
Gruul Spellbreaker 1RGCreature — Ogre Warrior Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Trample As long as it's your turn, you and Gruul Spellbreaker have hexproof. 3/3
Tenth District Guard 1WCreature — Human Soldier When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn. 2/2
Aliban's Tower 1RInstant Target blocking creature gets +3/+1 until end of turn.
Elven Fortress GEnchantment {1}{G}: Target blocking creature gets +0/+1 until end of turn.
Righteousness WInstant Target blocking creature gets +7/+7 until end of turn.
Warthog 1GGCreature — Boar Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 3/2
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