M:tG card similarity search
2UU · Creature — Elemental?
Did you know this creature has flying? Are you aware that any time you say something that isn't a question, when a player points out this fact first, they gain control of Question Elemental? 3/4
Name | Mana | Type | Text |
---|---|---|---|
Asha's Favor | 2W | Enchantment — Aura | Enchant creature Enchanted creature has flying, first strike, and vigilance. |
Angelic Overseer | 3WW | Creature — Angel | Flying As long as you control a Human, Angelic Overseer has hexproof and indestructible. 5/3 |
Prickleboar | 4R | Creature — Boar | As long as it's your turn, Prickleboar gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) 3/3 |
Ghazbán Ogre | G | Creature — Ogre | At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre. 2/2 |
Evangelize | 4W | Sorcery | Buyback {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell. If you do, put this card into your hand as it resolves.) Gain control of target creature of an opponent's choice they control. |
Brass Knuckles | 4 | Artifact — Equipment | When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Sanguine Sipper | 1W | Creature — Vampire Guest | Sanguine Sipper has lifelink as long as you control a stickered permanent. 3/1 |
Cobbled Wings | 2 | Artifact — Equipment | Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Neurok Hoversail | 1 | Artifact — Equipment | Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Triumphant Adventurer | WB | Creature — Human Knight | Deathtouch As long as it's your turn, Triumphant Adventurer has first strike. Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.) 1/1 |