Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Searing Meditation

1RW · Enchantment

Whenever you gain life, you may pay {2}. If you do, Searing Meditation deals 2 damage to any target.

Similar cards

Color identity:
NameManaTypeText
Compost 1GEnchantment Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Forgeborn Phoenix 1RRArtifact Creature — Equipment Phoenix Flying Equipped creature has flying. Whenever Forgeborn Phoenix or equipped creature dies, it perpetually gains "Whenever an equipped creature you control deals combat damage to a player or planeswalker, return this card from your graveyard to the battlefield tapped." Reconfigure {R} 2/2
Magar of the Magic Strings 1BRLegendary Creature — Minotaur Performer {1}{B}{R}: Note the name of target instant or sorcery card in your graveyard and put it onto the battlefield face down. It's a 3/3 creature with "Whenever this creature deals combat damage to a player, you may create a copy of the card with the noted name. You may cast the copy without paying its mana cost" and "If this creature would leave the battlefield, exile it instead of putting it anywhere else." 3/3
Howling Chorus Creature — Eldrazi Werewolf Creatures with power less than Howling Chorus's power can't block it. Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token. 3/5
Donate 2USorcery Target player gains control of target permanent you control.
Harmless Offering 2RSorcery Target opponent gains control of target permanent you control.
Battletide Alchemist 3WWCreature — Kithkin Cleric If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4
Mirkwood Bats 3BCreature — Bat Flying Whenever you create or sacrifice a token, each opponent loses 1 life. 2/3
Brace for Impact 4WInstant Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Bard Class RGEnchantment — Class (Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
Page 573