Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Serenity

1W · Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Similar cards

Color identity:
NameManaTypeText
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Rise of the Eldrazi 9CCCSorcery This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
Rhythm of the Wild 1RGEnchantment Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Break Down 2GInstant Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Big Game Hunter 1BBCreature — Human Rebel Assassin When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Dream Prowler 2UUCreature — Illusion Dream Prowler can't be blocked as long as it's attacking alone. 1/5
Near-Death Experience 2WWWEnchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Top-Secret Tunnel Artifact — Contraption Whenever you crank Top-Secret Tunnel, target creature can't be blocked this turn.
Covert Operative 4UCreature — Human Wizard Covert Operative can't be blocked. 3/2
Sacred Knight 3WCreature — Human Knight Sacred Knight can't be blocked by black and/or red creatures. 3/2
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