M:tG card similarity search
4W · Creature — Angel Cleric
Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Pest Infestation | XXG | Sorcery | Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life." |
| Experimental Aviator | 3UU | Creature — Human Artificer | Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying. 0/3 |
| Test of Endurance | 2WW | Enchantment | At the beginning of your upkeep, if you have 50 or more life, you win the game. |
| Commissar Severina Raine | 1WB | Legendary Creature — Human Soldier | Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures. Summary Execution — {2}, Sacrifice another creature: You gain 2 life and draw a card. 2/2 |
| Steeple Creeper | 2G | Creature — Frog Snake | {3}{U}: Steeple Creeper gains flying until end of turn. 4/2 |
| Sunblade Samurai | 4W | Enchantment Creature — Human Samurai | Vigilance Channel — {2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life. 4/4 |
| Near-Death Experience | 2WWW | Enchantment | At the beginning of your upkeep, if you have exactly 1 life, you win the game. |
| Fire Dragon | 6RRR | Creature — Dragon | Flying When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control. 6/6 |
| Spatial Binding | UB | Enchantment | Pay 1 life: Until your next upkeep, target permanent can't phase out. |
| Knight of Dawn's Light | 1W | Creature — Human Knight | First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: Knight of Dawn's Light gets +1/+1 until end of turn. 2/2 |