M:tG card similarity search
2W/U · Creature — Faerie Rogue
Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.) 1/3
Name | Mana | Type | Text |
---|---|---|---|
Master of Arms | 2W | Creature — Human Soldier | First strike {1}{W}: Tap target creature blocking Master of Arms. 2/2 |
Sheer Drop | 2W | Sorcery | Destroy target tapped creature. Awaken 3—{5}{W} (If you cast this spell for {5}{W}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Royal Assassin | 1BB | Creature — Human Assassin | {T}: Destroy target tapped creature. 1/1 |
Root Maze | G | Enchantment | Artifacts and lands enter the battlefield tapped. |
Ragnar | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Regenerate target creature. 2/2 |
Fight | 3G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature you control fights target creature an opponent controls. |
Sentinels of Glen Elendra | 3U | Creature — Faerie Soldier | Flash Flying 2/3 |
Somnophore | 2UU | Creature — Illusion | Flying Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as Somnophore remains on the battlefield. 2/2 |
Ascended Lawmage | 2WU | Creature — Vedalken Wizard | Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2 |
Drop Tower | Artifact — Attraction | Visit — Target creature gains flying until end of turn, or until any player rolls a 1, whichever comes first. |