Card Codex

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17 May 2024: Card library updated.

Staff of the Mind Magus

3 · Artifact

Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Patchwork Automaton 2Artifact Creature — Construct Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you cast an artifact spell, put a +1/+1 counter on Patchwork Automaton. 1/1
Bria, Riptide Rogue 2URLegendary Creature — Otter Rogue Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn. 3/3
Cabaretti Revels 1RGEnchantment Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield.
Vile Bile 1BCreature — Ooze Whenever a player's skin or fingernail touches Vile Bile, that player loses 2 life. 2.5/2.5
Skywise Teachings 3UEnchantment Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.
Livaan, Cultist of Tiamat 2RLegendary Creature — Dragon Shaman Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.) 1/3
Leechridden Swamp Land — Swamp ({T}: Add {B}.) Leechridden Swamp enters the battlefield tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Vial Smasher, Gleeful Grenadier BRLegendary Creature — Goblin Mercenary Whenever another outlaw enters the battlefield under your control, Vial Smasher, Gleeful Grenadier deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) 3/2
Prahv Plane — Ravnica If you cast a spell this turn, you can't attack with creatures. If you attacked with creatures this turn, you can't cast spells. Whenever chaos ensues, you gain life equal to the number of cards in your hand.
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
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