Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Storm Sculptor

3U · Creature — Merfolk Wizard

Storm Sculptor can't be blocked. When Storm Sculptor enters the battlefield, return a creature you control to its owner's hand. 3/2

Similar cards

Color identity:
NameManaTypeText
Swallow the Hero Whole Sorcery Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Feasting Hobbit 1GCreature — Halfling Citizen Devour Food 3 (As this enters the battlefield, you may sacrifice any number of Foods. This creature enters the battlefield with three times that many +1/+1 counters on it.) Creatures with power less than Feasting Hobbit's power can't block it. 2/2
Academy Researchers 1UUCreature — Human Wizard When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers. 2/2
Shoreline Scout UCreature — Merfolk Scout When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1
Bloated Toad 2GCreature — Frog Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.) 2/2
Memorial to Folly Land Memorial to Folly enters the battlefield tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Descend on the Prey Sorcery Whenever a Minotaur attacks this turn, it gains first strike until end of turn and must be blocked this turn if able.
Ascended Lawmage 2WUCreature — Vedalken Wizard Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2
Archetype of Endurance 6GGEnchantment Creature — Boar Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof. 6/5
Molten Sentry 3RCreature — Elemental As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste. If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender. */*
Page 217