Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Tale's End

1U · Instant

Counter target activated ability, triggered ability, or legendary spell.

Similar cards

Color identity:
NameManaTypeText
Erdwal Illuminator 1UCreature — Spirit Flying Whenever you investigate for the first time each turn, investigate an additional time. 1/3
Kyscu Drake 3GCreature — Drake Flying {G}: Kyscu Drake gets +0/+1 until end of turn. Activate only once each turn. Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle. 2/2
Gaea's Gift 1GInstant Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Great Sable Stag 1GGCreature — Elk This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) 3/3
Muddle the Mixture UUInstant Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Ascended Lawmage 2WUCreature — Vedalken Wizard Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2
Norn's Dominion Plane — New Phyrexia When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. Whenever chaos ensues, you may put a fate counter on target permanent.
Feral Deceiver 3GCreature — Spirit {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn. 3/2
Burnout 1RInstant Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
Storm of Saruman 4UUEnchantment Ward {3} Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Page 239