Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Test of Endurance

2WW · Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Similar cards

Color identity:
NameManaTypeText
Court of Ambition 2BBEnchantment When Court of Ambition enters the battlefield, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Fledgling Djinn 1BCreature — Djinn Flying At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you. 2/2
Ulvenwald Primordials Creature — Werewolf {G}: Regenerate Ulvenwald Primordials. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials. 5/5
Serendib Efreet 2UCreature — Efreet Flying At the beginning of your upkeep, Serendib Efreet deals 1 damage to you. 3/4
Scorned Villager 1GCreature — Human Werewolf {T}: Add {G}. At the beginning of each upkeep, if no spells were cast last turn, transform Scorned Villager. 1/1
Cryptolith Fragment 3Artifact Cryptolith Fragment enters the battlefield tapped. {T}: Add one mana of any color. Each player loses 1 life. At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.
Conjured Currency 5UEnchantment At the beginning of your upkeep, you may exchange control of Conjured Currency and target permanent you neither own nor control.
Gerrard Capashen 3WWLegendary Creature — Human Soldier At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand. {3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking. 3/4
Erosion UUUEnchantment — Aura Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
Asylum Visitor 1BCreature — Vampire Wizard At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 3/1
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