Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Test of Endurance

2WW · Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Similar cards

Color identity:
NameManaTypeText
Nourish GGInstant You gain 6 life.
Sacred Nectar 1WSorcery You gain 4 life.
Spring of Eternal Peace 3GGSorcery You gain 8 life.
Tanglebloom 1Artifact {1}, {T}: You gain 1 life.
Tower of Eons 4Artifact {8}, {T}: You gain 10 life.
Whitesun's Passage 1WInstant You gain 5 life.
Masticore 4Artifact Creature — Masticore At the beginning of your upkeep, sacrifice Masticore unless you discard a card. {2}: Masticore deals 1 damage to target creature. {2}: Regenerate Masticore. 4/4
Sun's Bounty 1WInstant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Weather the Storm 1GInstant You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Illusionary Presence 1UUCreature — Illusion Cumulative upkeep {U} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) 2/2
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