Card Codex

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17 May 2024: Card library updated.

The Pyramid of Mars

· Plane — Mars

When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever chaos ensues, return target creature card from your graveyard to the battlefield.

Similar cards

Color identity:
NameManaTypeText
Court of Ardenvale 2WWEnchantment When Court of Ardenvale enters the battlefield, you become the monarch. At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.
Skull of Orm 3Artifact {5}, {T}: Return target enchantment card from your graveyard to your hand.
Antarctic Research Base Plane — Earth When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate. Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
Akuta, Born of Ash 2BBLegendary Creature — Spirit Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield. 3/2
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Giant Regrowth 1GGInstant Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
Enslaved Horror 3BCreature — Horror When Enslaved Horror enters the battlefield, each other player may return a creature card from their graveyard to the battlefield. 4/4
The Eldest Reborn 4BEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
Near-Death Experience 2WWWEnchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Cadaver Imp 1BBCreature — Imp Flying When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand. 1/1
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