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17 May 2024: Card library updated.

Topdeck the Halls

3RW · Enchantment

Decorated cards in your hand have miracle {S}. (Decorated cards include premiums, promos, and cards with alternate frames or art.) At the beginning of your upkeep, if you control twelve or more decorated permanents, you win the game.

Similar cards

Color identity:
NameManaTypeText
Cloistered Youth 1WCreature — Human At the beginning of your upkeep, you may transform Cloistered Youth. 1/1
Reclusive Wight 3BCreature — Zombie Minion At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4
Near-Death Experience 2WWWEnchantment At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Extravagant Spirit 3UCreature — Spirit Flying At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay {1} for each card in your hand. 4/4
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Hanweir Militia Captain 1WCreature — Human Soldier At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain. 2/2
Tidal Force 5UUUCreature — Elemental At the beginning of each upkeep, you may tap or untap target permanent. 7/7
Hag of Twisted Visions 2BCreature — Hag Warlock At the beginning of your upkeep, scry 2. 2/2
Vaporous Djinn 2UUCreature — Djinn Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay {U}{U}. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 3/4
Anowon, the Ruin Sage 3BBLegendary Creature — Vampire Shaman At the beginning of your upkeep, each player sacrifices a non-Vampire creature. 4/3
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