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17 May 2024: Card library updated.

Tragic Arrogance

3WW · Sorcery

For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.

Similar cards

Color identity:
NameManaTypeText
Petty Theft 1UInstant — Adventure Return target nonland permanent an opponent controls to its owner's hand.
Grasp of Fate 1WWEnchantment When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
Omen of Fire 3RRInstant Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent for each white permanent they control.
Donate 2USorcery Target player gains control of target permanent you control.
Harmless Offering 2RSorcery Target opponent gains control of target permanent you control.
Utter End 2WBInstant Exile target nonland permanent.
Chevill, Bane of Monsters BGLegendary Creature — Human Rogue Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. 1/3
By Gnome Means 2WEnchantment {1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token. {1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
Brand RInstant Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)
New Prahv Guildmage WUCreature — Human Wizard {W}{U}: Target creature gains flying until end of turn. {3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 2/2
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