Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Trespasser's Curse

1B · Enchantment — Aura Curse

Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Bookwurm 7GCreature — Wurm Trample When Bookwurm enters the battlefield, you gain 3 life and draw a card. {2}{G}: Put Bookwurm from your graveyard into your library third from the top. 7/7
Tamiyo's Safekeeping GInstant Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Righteous Fury 4WWSorcery Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Grave Robbers 1BBCreature — Human Rogue {B}, {T}: Exile target artifact card from a graveyard. You gain 2 life. 1/1
Emissary of Hope 1WWCreature — Spirit Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls. 2/1
Wagon Wrecker 1RCreature — Ogre Mercenary Menace Whenever Wagon Wrecker deals combat damage to a player, a random nonland card in that player's hand perpetually gains "When you cast this spell, you lose 2 life." 2/1
Blossoming Bogbeast 4GCreature — Beast Whenever Blossoming Bogbeast attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn. 3/3
Answered Prayers 1WWEnchantment Whenever a creature enters the battlefield under your control, you gain 1 life. If Answered Prayers isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Thoughtseize BSorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Page 113