M:tG card similarity search
2WW · Enchantment
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Battle Mammoth | 3GG | Creature — Elephant | Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/5 |
Spreading Seas | 1U | Enchantment — Aura | Enchant land When Spreading Seas enters the battlefield, draw a card. Enchanted land is an Island. |
Stormchaser Drake | 1U | Creature — Drake | Flying Whenever Stormchaser Drake becomes the target of a spell you control, draw a card. 2/1 |
Hithlain Knots | 1U | Instant | Tap target creature. Scry 1. Draw a card. |
Excavation | 1U | Enchantment | {1}, Sacrifice a land: Draw a card. Any player may activate this ability. |
Atrocious Experiment | 2B | Sorcery | Target player mills two cards, draws two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.) |
The Countdown Is at One | 3RR | Sorcery | Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead. |
Heliod, the Warped Eclipse | Legendary Enchantment Creature — Phyrexian God | You may cast spells as though they had flash. Spells you cast cost {1} less to cast for each card your opponents have drawn this turn. 4/6 | |
Yawgmoth's Testament | 2B | Sorcery | Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead. |
Mindmoil | 4R | Enchantment | Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards. |