Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Vectis Dominator

1WB · Artifact Creature — Human Wizard

{T}: Tap target creature unless its controller pays 2 life. 0/2

Similar cards

Color identity:
NameManaTypeText
Cephalid Snitch 1UCreature — Cephalid Wizard Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn. 1/1
Monstrous Hound 3RCreature — Dog Monstrous Hound can't attack unless you control more lands than defending player. Monstrous Hound can't block unless you control more lands than attacking player. 4/4
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
Celestial Force 5WWWCreature — Elemental At the beginning of each upkeep, you gain 3 life. 7/7
Consuming Aetherborn 3BCreature — Aetherborn Vampire Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Lifelink 2/2
Bloodchief Ascension BEnchantment At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Preacher of the Schism 2BCreature — Vampire Cleric Deathtouch Whenever Preacher of the Schism attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever Preacher of the Schism attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life. 2/4
Phyrexian Censor 2WCreature — Phyrexian Wizard Each player can't cast more than one non-Phyrexian spell each turn. Non-Phyrexian creatures enter the battlefield tapped. 3/3
Test of Endurance 2WWEnchantment At the beginning of your upkeep, if you have 50 or more life, you win the game.
Wild Might 1GInstant Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
Page 168