Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Will-o'-the-Wisp

B · Creature — Spirit

Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Regenerate Will-o'-the-Wisp. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 0/1

Similar cards

Color identity:
NameManaTypeText
Grey Host Reinforcements 3WCreature — Spirit Soldier Flying, ward {3} When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way. 1/1
Death-Rattle Oni 6BCreature — Demon Spirit Flash This spell costs {2} less to cast for each creature that died this turn. When Death-Rattle Oni enters the battlefield, destroy all other creatures that were dealt damage this turn. 5/4
Shinen of Fear's Chill 4BCreature — Spirit Shinen of Fear's Chill can't block. Channel — {1}{B}, Discard Shinen of Fear's Chill: Target creature can't block this turn. 3/2
Spirit en-Kor 3WCreature — Kor Spirit Flying {0}: The next 1 damage that would be dealt to Spirit en-Kor this turn is dealt to target creature you control instead. 2/2
Angel of Despair 3WWBBCreature — Angel Flying When Angel of Despair enters the battlefield, destroy target permanent. 5/5
Genju of the Realm WUBRGLegendary Enchantment — Aura Enchant land {2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
Sewn-Eye Drake 2U/RBCreature — Zombie Drake Flying, haste 3/1
Burning Palm Efreet 2RRCreature — Efreet {1}{R}{R}: Burning Palm Efreet deals 2 damage to target creature with flying and that creature loses flying until end of turn. 2/2
Ascended Lawmage 2WUCreature — Vedalken Wizard Flying Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/2
Vertigo RInstant Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
Page 117