No Removal Gym 103/132
Set: Gym Heroes
Released: Aug 14, 2000
first Edition
Raw market price
10.78
$0.17 (1.60%)
Raw market price
8.08
$0.19 (2.30%)
Price history
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No price history available for this variant.
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First Edition
PSA population
Recorded graded copies, by grade
Total graded
163
PSA 1–10
PSA 10 copies
47
Gem Mint
Gem rate
28.48%
+13.7 pts vs set average
47 of 165 recorded copies are PSA 10.
Grade
Distribution
Population
Share
Value
- PSA10 Gem Mint4728.48%$85.87
- PSA9 Mint7344.24%$25.07
- PSA8 Near Mint-Mint2816.97%$17.00
- PSA7 Near Mint106.06%$10.48
- PSA6 Excellent-Mint21.21%—
- PSA5 Excellent10.61%—
- PSA4 Very Good-Excellent21.21%—
- PSA3 Very Good00.00%—
- PSA2 Good00.00%—
- PSA1 Poor00.00%—
Grading return calculator
Estimated profit after your costs, for each priced grade.
- Profit
- Loss
- Break-even
Break-even sale price
$44.57
Estimated profit if PSA 10 · $85.87 sale
+$35.93
PSA 1–6: no market prices available to calculate returns.
Break-even $44.57
$10.78
Raw
$85.87
PSA 10
+$35.93
$25.07
PSA 9
−$16.97
$17
PSA 8
−$23.99
$10.48
PSA 7
−$29.66
Estimate excludes any additional PSA upcharges. Actual costs and sale prices may vary.
Card Details
- Card TypeTrainer
- Card Number 103/132
- Card RarityRare
- Pull Rate1 in 34.5 packs (2.9%)
- IllustratorKeiji Kinebuchi
- LanguageEnglish
- Release Date14/08/2000
- SeriesGym
- Expansion Gym Heroes
- Standard FormatNot Legal
- Expanded FormatNot Legal
- Unlimited FormatLegal
- EraVintage
- Production StatusOut of Print
Card Attributes
- Energy Type Trainer
Rules
- This card stays in play when you play it. Discard this card if another Stadium card comes into play.
- A player must discard 2 cards from his or her hand in order to play an Energy Removal or Super Energy Removal card.
Artwork Description
The artwork on this card depicts a sterile gym environment with a “no removal” symbol displayed on a large screen, surrounded by a few purple chairs and a circular platform, emphasizing restriction and controlled energy flow.
Playability Overview
No Removal Gym adds a challenging layer of hand management by forcing players to discard two cards before using Energy Removal, making it a strategic choice to disrupt opponents but potentially costly for your own resources.
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