Tickling Machine 119/132
Set: Gym Heroes
Released: Aug 14, 2000
Raw Prices
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Price History (Raw)
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Tickling Machine 119/132 Population Report
How often each PSA grade appears in the population for this card variant.
Grade
Pop
% Pop
Value
- PSA 10 Gem Mint3625.00%$356.02
- PSA 9 Mint6847.22%$34.89
- PSA 8 Near Mint-Mint2618.06%$24.63
- PSA 7 Near Mint74.86%—
- PSA 6 Excellent-Mint32.08%—
- PSA 5 Excellent21.39%—
- PSA 4 Very Good-Excellent00.00%—
- PSA 3 Very Good00.00%—
- PSA 2 Good00.00%—
- PSA 1 Poor00.00%—
Is Tickling Machine 119/132 worth grading?
Net profit at each grade — after grading, fees & tax on a $5.31 raw copy.
- Profit
- Loss
- Break-even
Break-even $38.29
$5.31
Raw
—
PSA 1
—
—
PSA 2
—
—
PSA 3
—
—
PSA 4
—
—
PSA 5
—
—
PSA 6
—
—
PSA 7
—
$24.63
PSA 8
−$11.88
$34.89
PSA 9
−$2.96
$356.02
PSA 10
+$276.43
Based on $28 grading + shipping and 13% marketplace fees & tax on a $5.31 raw cost.
Keep in mind: Don't forget about PSA upcharges! High-value cards that get top grades are often bumped to higher pricing tiers by PSA, which can alter your final profit margins.
Card Details
- Card TypeTrainer
- Card Number 119/132
- Card RarityUncommon
- Pull Rate1 in 14 packs (7.1%)
- IllustratorSumiyoshi Kizuki
- LanguageEnglish
- Release Date14/08/2000
- SeriesGym
- Expansion Gym Heroes
- Standard FormatNot Legal
- Expanded FormatNot Legal
- Unlimited FormatLegal
- EraVintage
- Production StatusOut of Print
Card Attributes
- Energy Type Trainer
Rules
- Flip a coin. If heads, your opponent sets aside all the cards in his or her hand face down. Nobody may look at those cards. At the end of your opponent's next turn, your opponent puts those cards back into his or her hand. If tails, your turn ends immediately (you can't attack this turn).
Artwork Description
The artwork on this card depicts a whimsical red robot with a large gear and "R" emblem, its flexible arms reaching out while a joyful, clown-like figure watches amidst vibrant, swirling yellow and purple patterns.
Cameos
Playability Overview
Tickling Machine offers a high-risk, high-reward strategy by potentially disrupting your opponent’s hand for a turn while risking losing your own attack phase, making it a tactical choice for slowing the game down.
Tickling Machine #119/132 Discussion
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