Po Town 121/147
Set: Burning Shadows
Released: Aug 5, 2017
TrainerUncommon Pull Rate: 1 in 13 packs (7.7%)
Raw Prices
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Price History (Raw)
No price history available.
Population Report (PSA)
How often each PSA grade appears in the population for this card variant.
Grade
Pop
% Pop
Value
- PSA 10 Gem Mint228.57%—
- PSA 9 Mint571.43%—
- PSA 8 Near Mint-Mint00.00%—
- PSA 7 Near Mint00.00%—
- PSA 6 Excellent-Mint00.00%—
- PSA 5 Excellent00.00%—
- PSA 4 Very Good-Excellent00.00%—
- PSA 3 Very Good00.00%—
- PSA 2 Good00.00%—
- PSA 1 Poor00.00%—
Is Po Town 121/147 worth grading?
Net profit at each grade — after grading, fees & tax on a $0.03 raw copy.
- Profit
- Loss
- Break-even
Break-even $32.22
$0.03
Raw
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PSA 1
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PSA 2
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PSA 3
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PSA 4
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PSA 5
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PSA 6
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PSA 7
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PSA 8
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PSA 9
—
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PSA 10
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Based on $28 grading + shipping and 13% marketplace fees & tax on a $0.03 raw cost.
Keep in mind: Don't forget about PSA upcharges! High-value cards that get top grades are often bumped to higher pricing tiers by PSA, which can alter your final profit margins.
Card Details
- Card TypeTrainer
- Card Number 121/147
- Card RarityUncommon
- Illustrator5ban Graphics
- Release Date05/08/2017
- SeriesSun & Moon
- Expansion Burning Shadows
- Standard FormatNot Legal
- Expanded FormatLegal
- Unlimited FormatLegal
- EraModern
- Production StatusOut of Print
Card Attributes
- Energy Type Trainer
Rules
- Whenever any player plays a Pokémon from their hand to evolve 1 of their Pokémon, put 3 damage counters on that Pokémon.
- This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Artwork Description
The artwork on this card depicts a rainy scene in a quiet town, with wet palm trees and a red truck parked near a gated mansion, evoking a mysterious and somber atmosphere under the steady downpour.
Cameos
Playability Overview
Po Town adds a strategic layer by punishing evolution timing, encouraging slower board development or prioritizing one-stage Pokémon to minimize damage buildup during evolution.
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