Crossceiver 231/264
Set: Fusion Strike
Released: Nov 12, 2021
TrainerUncommon Pull Rate: 1 in 27.7 packs (3.6%)
Raw Prices
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Price History (Raw)
No price history available.
Population Report (PSA)
How often each PSA grade appears in the population for this card variant.
Grade
Pop
% Pop
Value
- PSA 10 Gem Mint00.00%—
- PSA 9 Mint00.00%—
- PSA 8 Near Mint-Mint00.00%—
- PSA 7 Near Mint00.00%—
- PSA 6 Excellent-Mint150.00%—
- PSA 5 Excellent00.00%—
- PSA 4 Very Good-Excellent00.00%—
- PSA 3 Very Good00.00%—
- PSA 2 Good00.00%—
- PSA 1 Poor00.00%—
Is Crossceiver 231/264 worth grading?
Net profit at each grade — after grading, fees & tax on a $0.04 raw copy.
- Profit
- Loss
- Break-even
Break-even $32.23
$0.04
Raw
—
PSA 1
—
—
PSA 2
—
—
PSA 3
—
—
PSA 4
—
—
PSA 5
—
—
PSA 6
—
—
PSA 7
—
—
PSA 8
—
—
PSA 9
—
—
PSA 10
—
Based on $28 grading + shipping and 13% marketplace fees & tax on a $0.04 raw cost.
Keep in mind: Don't forget about PSA upcharges! High-value cards that get top grades are often bumped to higher pricing tiers by PSA, which can alter your final profit margins.
Card Details
- Card TypeTrainer
- Card Number 231/264
- Card RarityUncommon
- IllustratorStudio Bora Inc.
- Release Date12/11/2021
- Regulation MarkE
- SeriesSword & Shield
- Expansion Fusion Strike
- Standard FormatNot Legal
- Expanded FormatLegal
- Unlimited FormatLegal
- EraModern
- Production StatusOut of Print
Card Attributes
- Energy Type Trainer
Rules
- You must play 2 Crossceiver cards at once. (This effect works one time for 2 cards.)
- Put a Pokémon or a Supporter card from your discard pile into your hand.
- You may play any number of Item cards during your turn.
Artwork Description
The artwork on this card depicts two floating communication devices emitting vibrant pink and yellow energy waves against a dynamic green and blue background, suggesting active transmission and connection within a high-tech, energetic environment.
Playability Overview
Crossceiver enables strategic recovery of key Pokémon or Supporters from the discard pile, but requires careful hand and deck management due to the need to play two copies simultaneously.
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