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17 May 2024: Card library updated.

Angelic Exaltation

3W · Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

Similar cards

Color identity:
NameManaTypeText
Duskborne Skymarcher WCreature — Vampire Cleric Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1
Nobilis of War R/WR/WR/WR/WR/WCreature — Spirit Avatar Flying Attacking creatures you control get +2/+0. 3/4
The Triumph of Anax 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax. IV — Target creature you control fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Compleat Devotion 1WInstant Target creature you control gets +2/+2 until end of turn. If that creature has toxic, draw a card.
Hapato's Might 2BInstant Target creature gets +X/+0 until end of turn, where X is a number from 0 to 6 chosen at random.
Paladin Class WEnchantment — Class (Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Reckless Ogre 3RCreature — Ogre Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn. 3/2
Minions' Murmurs 2BBSorcery You draw X cards and you lose X life, where X is the number of creatures you control.
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Gruul Beastmaster 3GCreature — Human Shaman Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. 2/2
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