Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bloodfire Infusion

2R · Enchantment — Aura

Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Similar cards

Color identity:
NameManaTypeText
Red-Hot Hottie 2RRCreature — Elemental Whenever Red-Hot Hottie deals damage to a creature, put a third-degree-burn counter on that creature. It gains "At the beginning of each end step, sacrifice this creature unless you scream 'Aaah!' at the top of your lungs." 2/5
Tropical Storm XGSorcery Tropical Storm deals X damage to each creature with flying and 1 additional damage to each blue creature.
Deathforge Shaman 4RCreature — Ogre Shaman Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When Deathforge Shaman enters the battlefield, it deals damage to target player or planeswalker equal to twice the number of times it was kicked. 4/3
Dakmor Sorceress 5BCreature — Human Wizard Dakmor Sorceress's power is equal to the number of Swamps you control. */4
Huatli, Warrior Poet 3RWLegendary Planeswalker — Huatli [+2]: You gain life equal to the greatest power among creatures you control. [0]: Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli, Warrior Poet deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn. Loyalty 3
Searing Rays 2RSorcery Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Blade Banish 3WInstant Exile target creature with power 4 or greater.
Bring to Trial 2WSorcery Exile target creature with power 4 or greater.
Biting Tether 4UEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Veiled Sentry UEnchantment When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
Page 61