M:tG card similarity search
5R · Creature — Cyclops Giant
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target. 4/4
Name | Mana | Type | Text |
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Phyrexian Tribute | 2B | Sorcery | As an additional cost to cast this spell, sacrifice two creatures. Destroy target artifact. |
Angelic Chorus | 3WW | Enchantment | Whenever a creature enters the battlefield under your control, you gain life equal to its toughness. |
Eldrazi Monument | 5 | Artifact | Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. |
Chain Devil | 3B | Creature — Devil | Animate Chains — When Chain Devil enters the battlefield, each player sacrifices a nontoken creature. 4/2 |
City of Traitors | Land | When you play another land, sacrifice City of Traitors. {T}: Add {C}{C}. | |
Forethought Amulet | 5 | Artifact | At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}. If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead. |
Bitter Feud | 4R | Enchantment | As Bitter Feud enters the battlefield, choose two players. If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. |
Flowstone Salamander | 3RR | Creature — Salamander | {R}: Flowstone Salamander deals 1 damage to target creature blocking it. 3/4 |
Ancient Tomb | Land | {T}: Add {C}{C}. Ancient Tomb deals 2 damage to you. | |
Araumi of the Dead Tide | 1UB | Legendary Creature — Merfolk Wizard | {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/4 |