M:tG card similarity search
3 · Artifact
{T}: Add one mana of any color. {4}, {T}: Each player who controls a permanent named Bonder's Ornament draws a card.
Name | Mana | Type | Text |
---|---|---|---|
Rusko, Clockmaker | 2UB | Legendary Creature — Human Artificer | When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life. 3/3 |
Sky Crier | 1W | Creature — Bird Citizen | Flying, lifelink {3}{W}: You and target opponent each draw a card. 1/1 |
Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
Sarulf's Packmate | 3G | Creature — Wolf | When Sarulf's Packmate enters the battlefield, draw a card. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Wall of Omens | 1W | Creature — Wall | Defender When Wall of Omens enters the battlefield, draw a card. 0/4 |
Kavu Climber | 3GG | Creature — Kavu | When Kavu Climber enters the battlefield, draw a card. 3/3 |
Clever Conjurer | 2U | Creature — Gnome Wizard | Mage Hand — {T}: Untap target permanent not named Clever Conjurer. Activate only as a sorcery. 2/3 |
Cloaked Cadet | 4G | Creature — Human Ranger | Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn. 2/4 |
Suntail Squadron | 2WW | Instant | Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process. |
Overwhelming Forces | 6BB | Sorcery | Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way. |