Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Calming Verse

3G · Sorcery

Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.

Similar cards

Color identity:
NameManaTypeText
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Guardian's Magemark 2WEnchantment — Aura Flash Enchant creature Creatures you control that are enchanted get +1/+1.
Leeching Licid 1BCreature — Licid {B}, {T}: Leeching Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. At the beginning of the upkeep of enchanted creature's controller, Leeching Licid deals 1 damage to that player. 1/1
Terashi's Grasp 2WSorcery — Arcane Destroy target artifact or enchantment. You gain life equal to its mana value.
Joven 3RRLegendary Creature — Human Rogue {R}{R}{R}, {T}: Destroy target noncreature artifact. 3/3
Assassin's Strike 4BBSorcery Destroy target creature. Its controller discards a card.
Captured by the Consulate 3WEnchantment — Aura Enchant creature you don't control Enchanted creature can't attack. Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.
Northern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target black permanent. 3/3
Strike the Weak Spot Sorcery Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
Chandra's Revolution 3RSorcery Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
Page 69