M:tG card similarity search
1W · Instant
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Wose Pathfinder | 1G | Creature — Human Shaman | {T}: Add one mana of any color. {6}{G}, {T}: Another target creature gets +3/+3 and gains trample until end of turn. 1/1 |
Savage Punch | 1G | Sorcery | Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater. |
Grim Contest | 1BG | Instant | Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other. |
Careful Consideration | 2UU | Instant | Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards. |
Blue Dragon | 5UU | Creature — Dragon | Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. 5/5 |
Ichor Wellspring | 2 | Artifact | When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card. |
Elven Farsight | G | Sorcery | Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card. |
Metalspinner's Puzzleknot | 2 | Artifact | When Metalspinner's Puzzleknot enters the battlefield, you draw a card and you lose 1 life. {2}{B}, Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life. |
Owl Familiar | 1U | Creature — Bird | Flying When Owl Familiar enters the battlefield, draw a card, then discard a card. 1/1 |
Hero of Goma Fada | 4W | Creature — Human Knight Ally | Rally — Whenever Hero of Goma Fada or another Ally enters the battlefield under your control, creatures you control gain indestructible until end of turn. 4/3 |