M:tG card similarity search
2WW · Sorcery
Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.
Name | Mana | Type | Text |
---|---|---|---|
Lay Claim | 5UU | Enchantment — Aura | Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.) |
Crack the Earth | R | Sorcery — Arcane | Each player sacrifices a permanent. |
Impulsive Destruction | Sorcery | Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way. | |
Renounce the Guilds | 1W | Instant | Each player sacrifices a multicolored permanent. |
Braids, Cabal Minion | 2BB | Legendary Creature — Human Minion | At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2 |
Scrambleverse | 6RR | Sorcery | For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents. |
Reality Ripple | 1U | Instant | Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.) |
Second Sunrise | 1WW | Instant | Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn. |
Throne of Geth | 2 | Artifact | {T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Limited Resources | W | Enchantment | When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. |