Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Cataclysm

2WW · Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Similar cards

Color identity:
NameManaTypeText
Lay Claim 5UUEnchantment — Aura Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)
Crack the Earth RSorcery — Arcane Each player sacrifices a permanent.
Impulsive Destruction Sorcery Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way.
Renounce the Guilds 1WInstant Each player sacrifices a multicolored permanent.
Braids, Cabal Minion 2BBLegendary Creature — Human Minion At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land. 2/2
Scrambleverse 6RRSorcery For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
Reality Ripple 1UInstant Target artifact, creature, or land phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Second Sunrise 1WWInstant Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Throne of Geth 2Artifact {T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Limited Resources WEnchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
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