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17 May 2024: Card library updated.

Ceremonial Guard

2R · Creature — Human Soldier

When Ceremonial Guard attacks or blocks, destroy it at end of combat. 3/4

Similar cards

Color identity:
NameManaTypeText
The Foretold Soldier 2GGCreature — Alien Zombie Soldier The Foretold Soldier must be blocked if able. The Foretold Soldier can't be blocked by more than one creature. Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 6/6
Elephant Grass GEnchantment Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Black creatures can't attack you. Nonblack creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Veteran Soldier 1WLegendary Enchantment — Background Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Searing Spear Askari 2RCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{R}: Searing Spear Askari gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Orim's Prayer 1WWEnchantment Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Goring Ceratops 5WWCreature — Dinosaur Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn. 3/3
Unified Strike WInstant Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Boiling Blood 2RInstant Target creature attacks this turn if able. Draw a card.
Incite RInstant Target creature becomes red until end of turn and attacks this turn if able.
Satyr Piper 2GCreature — Satyr Rogue {3}{G}: Target creature must be blocked this turn if able. 2/1
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