Card Codex

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17 May 2024: Card library updated.

Chameleon Spirit

3U · Creature — Illusion Spirit

As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */*

Similar cards

Color identity:
NameManaTypeText
Turn to Frog 1UInstant Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Pitiless Carnage 3BSorcery Sacrifice any number of permanents you control, then draw that many cards. Plot {1}{B}{B} (You may pay {1}{B}{B} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Ground Assault RGSorcery Ground Assault deals damage to target creature equal to the number of lands you control.
Rumbling Rockslide 3RSorcery Rumbling Rockslide deals damage to target creature equal to the number of lands you control.
Stonefury 3RRInstant Stonefury deals damage to target creature equal to the number of lands you control.
Struggle 2RInstant Struggle deals damage to target creature equal to the number of lands you control.
Crossroads Candleguide 4Artifact Creature — Scarecrow When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. {2}: Add one mana of any color. 3/4
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Renata, Called to the Hunt 2GGLegendary Enchantment Creature — Demigod Renata's power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it. */3
Ruin 1RRSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.
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