M:tG card similarity search
3RR · Enchantment
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Name | Mana | Type | Text |
---|---|---|---|
Saskia the Unyielding | BRGW | Legendary Creature — Human Soldier | Vigilance, haste As Saskia the Unyielding enters the battlefield, choose a player. Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player. 3/4 |
Elspeth's Smite | W | Instant | Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. |
Encroaching Mycosynth | 3U | Artifact | Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield. |
Burn the Accursed | 4R | Instant | Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. |
Binding Agony | 1B | Enchantment — Aura | Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller. |
Breath of Darigaaz | 1R | Sorcery | Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead. |
Solar Blaze | 2RW | Sorcery | Each creature deals damage to itself equal to its power. |
Wave of Reckoning | 4W | Sorcery | Each creature deals damage to itself equal to its power. |
Curse of Bounty | 1G | Enchantment — Aura Curse | Enchant player Whenever enchanted player is attacked, untap all nonland permanents you control. Each opponent attacking that player untaps all nonland permanents they control. |
Divine Smite | 1W | Instant | Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) |