M:tG card similarity search
2B/R · Enchantment
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Name | Mana | Type | Text |
---|---|---|---|
Phyrexian Reaper | 4B | Creature — Phyrexian Zombie | Whenever Phyrexian Reaper becomes blocked by a green creature, destroy that creature. It can't be regenerated. 3/3 |
Remedy | 1W | Instant | Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. |
Metropolis Reformer | 2W | Creature — Angel Cleric | Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life. 2/3 |
Stromkirk Noble | R | Creature — Vampire Noble | Stromkirk Noble can't be blocked by Humans. Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it. 1/1 |
Nahiri's Binding | 1WW | Enchantment — Aura | Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Petrify | 1W | Enchantment — Aura | Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Planar Disruption | 1W | Enchantment — Aura | Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Suppression Bonds | 3W | Enchantment — Aura | Enchant nonland permanent Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Deflecting Palm | RW | Instant | The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller. |
Grotesque Hybrid | 4B | Creature — Zombie | Whenever Grotesque Hybrid deals combat damage to a creature, destroy that creature. It can't be regenerated. Discard a card: Grotesque Hybrid gains flying and protection from green and from white until end of turn. 3/3 |