M:tG card similarity search
4R · Creature — Elemental Spirit
{R}: Flame Spirit gets +1/+0 until end of turn. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Zephyr Spirit | 5U | Creature — Spirit | When Zephyr Spirit blocks, return it to its owner's hand. 0/6 |
Bleed Dry | 2BB | Instant | Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead. |
Lunar Frenzy | XR | Instant | Target creature you control gets +X/+0 and gains first strike and trample until end of turn. |
Ronin Warclub | 3 | Artifact — Equipment | Equipped creature gets +2/+1. Whenever a creature enters the battlefield under your control, attach Ronin Warclub to that creature. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.) |
Dwarven Song | R | Instant | One or more target creatures become red until end of turn. |
Sokenzan, Crucible of Defiance | Legendary Land | {T}: Add {R}. Channel — {3}{R}, Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control. | |
Exponential Growth | XXGG | Sorcery | Until end of turn, double target creature's power X times. |
Ghoul's Feast | 1B | Instant | Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. |
Insurrection | 5RRR | Sorcery | Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. |
Pact Weapon | 3B | Artifact — Equipment | As long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card. |