M:tG card similarity search
4BR · Enchantment
Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up.
Name | Mana | Type | Text |
---|---|---|---|
Dystopia | 1BB | Enchantment | Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent. |
Rhystic Syphon | 3BB | Sorcery | Unless target player pays {3}, that player loses 5 life and you gain 5 life. |
Psychic Transfer | 4U | Sorcery | If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player. |
Thieving Amalgam | 5BB | Creature — Ape Snake | At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life. 6/7 |
Spiteflame Witch | 1B/R | Creature — Elemental Shaman | {B}{R}: Each player loses 1 life. 2/1 |
Risky Move | 3RRR | Enchantment | At the beginning of each player's upkeep, that player gains control of Risky Move. When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature. |
Lich's Mastery | 3BBB | Legendary Enchantment | Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game. |
Soot Imp | 1BB | Creature — Imp | Flying Whenever a player casts a nonblack spell, that player loses 1 life. 1/2 |
Pain's Reward | 2B | Sorcery | Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards. |
Platinum Angel | 7 | Artifact Creature — Angel | Flying You can't lose the game and your opponents can't win the game. 4/4 |