Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Heat Stroke

2R · Enchantment

At end of combat, destroy each creature that blocked or was blocked this turn.

Similar cards

Color identity:
NameManaTypeText
Trueheart Duelist 1WCreature — Human Warrior Trueheart Duelist can block an additional creature each combat. Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.) 2/2
Foriysian Interceptor 3WCreature — Human Soldier Flash (You may cast this spell any time you could cast an instant.) Defender Foriysian Interceptor can block an additional creature each combat. 0/5
Baneclaw Marauder Creature — Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4
Bedlam 2RREnchantment Creatures can't block.
Plague Wight 1BCreature — Zombie Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1
Barreling Attack 2RRInstant Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
Hunt Down GSorcery Target creature blocks target creature this turn if able.
Stoic Ephemera 2WCreature — Spirit Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat. 5/5
Sentinel 4Artifact Creature — Shapeshifter {0}: Change Sentinel's base toughness to 1 plus the power of target creature blocking or blocked by Sentinel. (This effect lasts indefinitely.) 1/1
War Cadence 2REnchantment {X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
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