Card Codex

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17 May 2024: Card library updated.

Heat Wave

2R · Enchantment

Cumulative upkeep {R} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Blue creatures can't block creatures you control. Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Similar cards

Color identity:
NameManaTypeText
Sea Troll 2UCreature — Troll {U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn. 2/1
General Jarkeld 3WLegendary Creature — Human Soldier {T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step. 1/2
Changeling Outcast BCreature — Shapeshifter Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked. 1/1
Nezumi Cutthroat 1BCreature — Rat Warrior Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Nezumi Cutthroat can't block. 2/1
Bonded Horncrest 3RCreature — Dinosaur Bonded Horncrest can't attack or block alone. 5/5
Gnarled Scarhide BEnchantment Creature — Minotaur Bestow {3}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Gnarled Scarhide can't block. Enchanted creature gets +2/+1 and can't block. 2/1
Light of Day 3WEnchantment Black creatures can't attack or block.
Inkfathom Infiltrator U/BU/BCreature — Merfolk Rogue Inkfathom Infiltrator can't block and can't be blocked. 2/1
Sorrow's Path Land {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
Tactical Advantage WInstant Target blocking or blocked creature you control gets +2/+2 until end of turn.
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