M:tG card similarity search
1U · Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
Name | Mana | Type | Text |
---|---|---|---|
Disorienting Glower | Sorcery | Players can't cast spells until the Hydra's next turn. | |
Extract a Confession | 1B | Sorcery | As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control. |
Daring Apprentice | 1UU | Creature — Human Wizard | {T}, Sacrifice Daring Apprentice: Counter target spell. 1/1 |
Emrakul, the World Anew | 12 | Legendary Creature — Eldrazi | When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six {C}. 12/12 |
Sorry | UU | Enchantment | Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell. Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player. |
Ertai's Scorn | 1UU | Instant | This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell. |
Hydromorph Gull | 3UU | Creature — Elemental Bird | Flying {U}, Sacrifice Hydromorph Gull: Counter target spell that targets a creature you control. 3/3 |
Bayou Groff | 1G | Creature — Plant Dog | As an additional cost to cast this spell, sacrifice a creature or pay {3}. 5/4 |
Disruption Protocol | UU | Instant | As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}. Counter target spell. |
Bosom Buddy | 3W | Creature — Elephant Townsfolk | Whenever you cast a spell, you may gain ½ life for each word in that spell's name. 1/4 |