Card Codex

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17 May 2024: Card library updated.

Hunt the Hunter

G · Sorcery

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

Similar cards

Color identity:
NameManaTypeText
Selesnya Evangel GWCreature — Elf Shaman {1}, {T}, Tap an untapped creature you control: Create a 1/1 green Saproling creature token. 1/2
Phyresis Outbreak 2BSorcery Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Favorable Winds 1UEnchantment Creatures you control with flying get +1/+1.
The Tyrant Hero Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
Celestial Sword 6Artifact {3}, {T}: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.
Copperhoof Vorrac 3GGCreature — Boar Beast Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control. 2/2
Omnath, Locus of Mana 2GLegendary Creature — Elemental You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have. 1/1
Gateway Shade 2BCreature — Shade {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1
Highspire Infusion 1GInstant Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy counters).
The Sea Devils 2GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 green Alien Salamander creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.) III — Until end of turn, whenever a Salamander deals combat damage to a player, it deals that much damage to target creature that player controls.
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