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17 May 2024: Card library updated.

Hydra's Impenetrable Hide

· Sorcery

Each Head gains indestructible until the end of the Hydra's next turn.

Similar cards

Color identity:
NameManaTypeText
Tidal Visionary UCreature — Merfolk Wizard {T}: Target creature becomes the color of your choice until end of turn. 1/1
Invasion of Innistrad 2BBBattle — Siege (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) Flash When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.
Regal Bloodlord 3WBCreature — Vampire Soldier Flying At the beginning of each end step, if you gained life this turn, create a 1/1 black Bat creature token with flying. 2/4
Mythos of Vadrok 2RRSorcery Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Centaur Healer 1GWCreature — Centaur Cleric When Centaur Healer enters the battlefield, you gain 3 life. 3/3
Silverstrike 3WInstant Destroy target attacking creature. You gain 3 life.
Storm the Citadel 4GSorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Brightmare 2WCreature — Unicorn When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power. 2/3
Demonic Stench BInstant — Adventure Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Dark Heart of the Wood BGEnchantment Sacrifice a Forest: You gain 3 life.
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