M:tG card similarity search
1R · Battle — Siege
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)
Name | Mana | Type | Text |
---|---|---|---|
Cinder Elemental | 3R | Creature — Elemental | {X}{R}, {T}, Sacrifice Cinder Elemental: It deals X damage to any target. 2/2 |
Dreadwaters | 3U | Sorcery | Target player mills X cards, where X is the number of lands you control. |
Knowledge Is Power | 3WU | Enchantment | Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. |
Black Hole | 3B | Sorcery | Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn. |
Last-Ditch Effort | R | Instant | Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target. |
Silklash Spider | 3GG | Creature — Spider | Reach {X}{G}{G}: Silklash Spider deals X damage to each creature with flying. 2/7 |
Malakir Blood-Priest | 1B | Creature — Vampire Cleric | When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/1 |
Dragon Tempest | 1R | Enchantment | Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. |
Power Surge | RR | Enchantment | At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands they controlled at the beginning of this turn. |
Over the Top | 5RR | Sorcery | Each player reveals a number of cards from the top of their library equal to the number of nonland permanents they control, puts all permanent cards they revealed this way onto the battlefield, and puts the rest into their graveyard. |