Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Krark's Other Thumb

2 · Legendary Artifact

If you would roll a die, instead roll two of those dice and ignore one of those results.

Similar cards

Color identity:
NameManaTypeText
Psychic Transfer 4USorcery If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Jarad's Orders 2BGSorcery Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Deny the Divine 2UInstant Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Stadium Vendors 3RCreature — Goblin When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose. 3/3
Ghastly Mimicry Enchantment — Aura Enchant creature At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types. If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Myr Custodian 3Artifact Creature — Myr When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.) 2/3
A-Bretagard Stronghold Land Bretagard Stronghold enters the battlefield tapped. {T}: Add {G}. {G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Dark Sphere 0Artifact {T}, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Hellfire 2BBBSorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
Cone of Cold 3USorcery Roll a d20. 1—9 | Tap all creatures your opponents control. 10—19 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. 20 | Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps. Until your next turn, creatures your opponents control enter the battlefield tapped.
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