Card Codex

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17 May 2024: Card library updated.

Lost in Thought

1U · Enchantment — Aura

Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

Similar cards

Color identity:
NameManaTypeText
Demolition Stomper 6Artifact — Vehicle Demolition Stomper can't be blocked by creatures with power 2 or less. Crew 5 (Tap any number of creatures you control with total power 5 or more: This Vehicle becomes an artifact creature until end of turn.) 10/7
Satyr Piper 2GCreature — Satyr Rogue {3}{G}: Target creature must be blocked this turn if able. 2/1
Tazeem Plane — Zendikar Creatures can't block. Whenever chaos ensues, draw a card for each land you control.
Kazuul's Toll Collector 2RCreature — Ogre Warrior {0}: Attach target Equipment you control to Kazuul's Toll Collector. Activate only as a sorcery. 3/2
Coward 1RSorcery Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
Amrou Kithkin WWCreature — Kithkin Amrou Kithkin can't be blocked by creatures with power 3 or greater. 1/1
Arctic Foxes 1WCreature — Fox Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. 1/1
Fractured Powerstone 2Artifact {T}: Add {C}. {T}: Roll the planar die. Activate only as a sorcery.
Satyr's Cunning RSorcery Create a 1/1 red Satyr creature token with "This creature can't block." Escape—{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Keen-Eared Sentry 1WCreature — Human Soldier You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. 2/1
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