Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Magnetic Flux

2U · Instant

Artifact creatures you control gain flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Adarkar Windform 4USnow Creature — Illusion Flying {1}{S}: Target creature loses flying until end of turn. ({S} can be paid with one mana from a snow source.) 3/3
Helium Squirter 4UCreature — Beast Mutant Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn. 0/0
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Necrobite 2BInstant Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Armed and Armored 1WInstant Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
Dreadwing BCreature — Zombie {1}{U}{R}: Dreadwing gets +3/+0 and gains flying until end of turn. 1/1
Razor Barrier 1WInstant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Dauthi Embrace 2BEnchantment {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)
Peacewalker Colossus 3Artifact — Vehicle {1}{W}: Another target Vehicle you control becomes an artifact creature until end of turn. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.) 6/6
Zenith Seeker 3UCreature — Bird Wizard Flying Whenever you cycle or discard a card, target creature gains flying until end of turn. 2/2
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