M:tG card similarity search
GG · Creature — Human Wizard
{T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Third Path Savant | 2U | Creature — Human Wizard | {7}: Draw two cards. 2/3 |
Valakut Awakening | 2R | Instant | Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. |
Euroakus | 4GG | Legendary Creature — Treefolk Wizard | When Euroakus enters the battlefield, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control. {4}{G}{U}: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand. 6/6 |
Khorvath's Fury | 4R | Sorcery | For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand. |
Kumena's Awakening | 2UU | Enchantment | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card. |
Dark Deal | 2B | Sorcery | Each player discards all the cards in their hand, then draws that many cards minus one. |
Master the Way | 3UR | Sorcery | Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand. |
Fragment of Konda | Enchantment Creature — Human Noble | Defender When Fragment of Konda dies, draw a card. 1/3 | |
Farsight Adept | 2W | Creature — Kor Wizard | When Farsight Adept enters the battlefield, you and target opponent each draw a card. 3/3 |
Silvergill Adept | 1U | Creature — Merfolk Wizard | As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When Silvergill Adept enters the battlefield, draw a card. 2/1 |